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Universal methods of design: Bruce Hanington and Bella martin 100 ways to research complex problems, develop innovative ideas and design effective solutions/

By: Contributor(s): Language: English Publication details: Rockport Publishers, 2012. Beverly;ISBN:
  • 9781592537563
Subject(s): DDC classification:
  • 745.072 MAR-U
Contents:
01. A/B Testing -- 02. AEIOU -- 03. Affinity Diagramming -- 04. Artifact Analysis -- 05. Automated Remote Research -- 06. Behavioral Mapping -- 07. Bodystorming -- 08. Brainstorm Graphic Organizers -- 09. Business Origami -- 10. Card Sorting -- 11. Case Studies -- 12. Cognitive Mapping -- 13. Cognitive Walkthrough -- 14. Collage -- 15. Competitive Testing -- 16. Concept Mapping -- 17. Content Analysis -- 18. Content Inventory & Audit -- 19. Contextual Design -- 20. Contextual Inquiry -- 21. Creative Toolkits -- 22. Critical Incident Technique -- 23. Crowdsourcing -- 24. Cultural Probes -- 25. Customer Experience Audit -- 26. Design Charette -- 27. Design Ethnography -- 28. Design Workshops -- 29. Desirability Testing -- 30. Diary Studies -- 31. Directed Storytelling -- 32. Elito Method -- 33. Ergonomic Analysis -- 34. Evaluative Research -- 35. Evidence-based Design -- 36. Experience Prototyping -- 37. Experience Sampling Method -- 38. Experiments -- 39. Exploratory Research -- 40. Eyetracking -- 41. Flexible Modeling -- 42. Fly-on-the-Wall Observation -- 43. Focus Groups -- 44. Generative Research -- 45. Graffiti Walls -- 46. Heuristic Evaluation -- 47. Image Boards -- 48. Interviews -- 49. KJ Technique -- 50. Kano Analysis -- 51. Key Performance Indicators -- 52. Laddering -- 53. Literature Reviews -- 54. The Love Letter & the Breakup Letter -- 55. Mental Model Diagrams -- 56. Mind Mapping -- 57. Observation -- 58. Parallel Prototyping -- 59. Participant Observation -- 60. Participatory Action Research (PAR) -- 61. Participatory Design -- 62. Personal Inventories -- 63. Personas -- 64. Photo Studies -- 65. Picture Cards -- 66. Prototyping -- 67. Questionnaires -- 68. Rapid Iterative Testing & Evaluation (RITE) -- 69. Remote Moderated Research -- 70. Research Through Design -- 71. Role-playing -- 72. Scenario Description Swimlanes -- 73. Scenarios -- 74. Secondary Research -- 75. Semantic Differential -- 76. Shadowing -- 77. Simulation Exercises -- 78. Site Search Analytics -- 79. Speed Dating -- 80. Stakeholder Maps -- 81. Stakeholder Walkthrough -- 82. Storyboards -- 83. Surveys -- 84. Task Analysis -- 85. Territory Maps -- 86. Thematic Networks -- 87. Think-aloud Protocol -- 88. Time-aware Research -- 89. Touchstone Tours -- 90. Triading -- 91. Triangulation -- 92. Unobtrusive Measures -- 93. Usability Report -- 94. Usability Testing -- 95. User Journey Maps -- 96. Value Opportunity Analysis -- 97. Web Analytics -- 98. Weighted Matrix -- 99. Wizard of Oz -- 100. Word Clouds.
Summary: This comprehensive reference provides a thorough and critical presentation of 100 research methods, synthesis/analysis techniques, and research deliverables for human centered design, delivered in a concise and accessible format perfect for designers, educators, and students. Whether research is already an integral part of a practice or curriculum, or whether it has been unfortunately avoided due to perceived limitations of time, knowledge, or resources, Universal Methods of Design serves as an invaluable compendium of methods that can be easily referenced and utilized by cross-disciplinary teams in nearly any design project. This essential guide: Dismantles the myth that user research methods are complicated, expensive, and time-consuming. Creates a shared meaning for cross-disciplinary design teams. llustrates methods with compelling visualizations and case studies. Characterizes each method at a glance. Indicates when methods are best employed to help prioritize appropriate design research strategies. Universal Methods of Design distills each method down to its most powerful essence, in a format that will help design teams select and implement the most credible research methods best suited to their design culture within the constraints of their projects
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Holdings
Item type Current library Call number Status Notes Date due Barcode Item holds
Books Books Library, SPAB L-1 745.072 MAR-U (Browse shelf(Opens below)) Available Rec. by Saurabh Tewari 011158
Total holds: 0

01. A/B Testing --
02. AEIOU --
03. Affinity Diagramming --
04. Artifact Analysis --
05. Automated Remote Research --
06. Behavioral Mapping --
07. Bodystorming --
08. Brainstorm Graphic Organizers --
09. Business Origami --
10. Card Sorting --
11. Case Studies --
12. Cognitive Mapping --
13. Cognitive Walkthrough --
14. Collage --
15. Competitive Testing --
16. Concept Mapping --
17. Content Analysis --
18. Content Inventory & Audit --
19. Contextual Design --
20. Contextual Inquiry --
21. Creative Toolkits --
22. Critical Incident Technique --
23. Crowdsourcing --
24. Cultural Probes --
25. Customer Experience Audit --
26. Design Charette --
27. Design Ethnography --
28. Design Workshops --
29. Desirability Testing --
30. Diary Studies --
31. Directed Storytelling --
32. Elito Method --
33. Ergonomic Analysis --
34. Evaluative Research --
35. Evidence-based Design --
36. Experience Prototyping --
37. Experience Sampling Method --
38. Experiments --
39. Exploratory Research --
40. Eyetracking --
41. Flexible Modeling --
42. Fly-on-the-Wall Observation --
43. Focus Groups --
44. Generative Research --
45. Graffiti Walls --
46. Heuristic Evaluation --
47. Image Boards --
48. Interviews --
49. KJ Technique --
50. Kano Analysis --
51. Key Performance Indicators --
52. Laddering --
53. Literature Reviews --
54. The Love Letter & the Breakup Letter --
55. Mental Model Diagrams --
56. Mind Mapping --
57. Observation --
58. Parallel Prototyping --
59. Participant Observation --
60. Participatory Action Research (PAR) --
61. Participatory Design --
62. Personal Inventories --
63. Personas --
64. Photo Studies --
65. Picture Cards --
66. Prototyping --
67. Questionnaires --
68. Rapid Iterative Testing & Evaluation (RITE) --
69. Remote Moderated Research --
70. Research Through Design --
71. Role-playing --
72. Scenario Description Swimlanes --
73. Scenarios --
74. Secondary Research --
75. Semantic Differential --
76. Shadowing --
77. Simulation Exercises --
78. Site Search Analytics --
79. Speed Dating --
80. Stakeholder Maps --
81. Stakeholder Walkthrough --
82. Storyboards --
83. Surveys --
84. Task Analysis --
85. Territory Maps --
86. Thematic Networks --
87. Think-aloud Protocol --
88. Time-aware Research --
89. Touchstone Tours --
90. Triading --
91. Triangulation --
92. Unobtrusive Measures --
93. Usability Report --
94. Usability Testing --
95. User Journey Maps --
96. Value Opportunity Analysis --
97. Web Analytics --
98. Weighted Matrix --
99. Wizard of Oz --
100. Word Clouds.

This comprehensive reference provides a thorough and critical presentation of 100 research methods, synthesis/analysis techniques, and research deliverables for human centered design, delivered in a concise and accessible format perfect for designers, educators, and students. Whether research is already an integral part of a practice or curriculum, or whether it has been unfortunately avoided due to perceived limitations of time, knowledge, or resources, Universal Methods of Design serves as an invaluable compendium of methods that can be easily referenced and utilized by cross-disciplinary teams in nearly any design project. This essential guide: Dismantles the myth that user research methods are complicated, expensive, and time-consuming. Creates a shared meaning for cross-disciplinary design teams. llustrates methods with compelling visualizations and case studies. Characterizes each method at a glance. Indicates when methods are best employed to help prioritize appropriate design research strategies. Universal Methods of Design distills each method down to its most powerful essence, in a format that will help design teams select and implement the most credible research methods best suited to their design culture within the constraints of their projects

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