Not For Us : Squatting the Ruins of Our Robot Utopia: An Interview with Paul Inglis, Supervising Art Director of Blade Runner 2049
Material type: ArticlePublication details: Wiley, 2019.Description: Vol. 89, Issue 1, 2019 : (126-135 p.)Online resources: In: Architectural designSummary: A lonely world where everyone who can has fled, and those who remain dwell amid the remnants of environments designed for machines rather than people: this is the vision of Earth in three decades’ time that is the backdrop to the 2017 film Blade Runner 2049. Guest‐Editor Liam Young talks to supervising art director Paul Inglis and presents the work of concept artist Victor Martinez to explore how the team conceived this dystopian landscape.Item type | Current library | Collection | Call number | Vol info | Status | Date due | Barcode | Item holds | |
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E-Journal | Library, SPAB | E-Journals | v. 89(1-6) / Jan-Dec2019 | Available |
A lonely world where everyone who can has fled, and those who remain dwell amid the remnants of environments designed for machines rather than people: this is the vision of Earth in three decades’ time that is the backdrop to the 2017 film Blade Runner 2049. Guest‐Editor Liam Young talks to supervising art director Paul Inglis and presents the work of concept artist Victor Martinez to explore how the team conceived this dystopian landscape.
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