How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world / (Record no. 10364)

MARC details
000 -LEADER
fixed length control field 04200 a2200253 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210104095725.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 200214b xxu||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780500518267
040 ## - CATALOGING SOURCE
Transcribing agency SPAB
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 741.06092
Item number BIE-H
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Bierut, Michael
9 (RLIN) 25215
245 ## - TITLE STATEMENT
Title How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world /
Statement of responsibility, etc Michael Bierut,
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of publisher, distributor, etc Thamesand & Hudson,
Date of publication, distribution, etc 2015.
Place of publication, distribution, etc London:
300 ## - PHYSICAL DESCRIPTION
Extent 320 p.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note How to be a graphic designer in the middle of nowhere : an introduction --<br/>How to think with your hands : four decades of notebooks --<br/>How to destroy the world with graphic design : American Institute of Graphic Arts --<br/>How to have an idea : The International Design Center, New York --<br/>How to transcend style : American Center for Design --<br/>How to create identity without a logo : Brooklyn Academy of Music --<br/>How to invent a town that was always there : Celebration, Florida --<br/>How to work for free : Parallax Theater --<br/>How to raise a billion dollars : Princeton University --<br/>How to win a close game : New York Jets --<br/>How to be good : The Good Diner --<br/>How to run a marathon : the Architectural League of New York --<br/>How to avoid the obvious : Minnesota Children's Museum --<br/>How to avoid doomsday : Bulletin of the Atomic Scientists --<br/>How to be fashionably timeless : Saks Fifth Avenue --<br/>How to cross cultures : New York University Abu Dhabi --<br/>How to behave in church : the Cathedral Church of St. John the Divine --<br/>How to disorient an architect : Yale University School of Architecture --<br/>How to put a big sign on a glass building without blocking the view : the New York Times Building --<br/>How to make a museum mad : Museum of Arts and Design --<br/>How to judge a book : covers and jackets --<br/>How to make a mark : logotypes and symbols --<br/>How to squash a vote : the voting booth project --<br/>How to travel through time : Lever House --<br/>How to pack for a long flight : United Airlines --<br/>How to have fun with a brown cardboard box : Nuts.com --<br/>How to shut up and listen : New World Symphony --<br/>How to top the charts : Billboard --<br/>How to convince people : Ted --<br/>How to get where you want to be : New York City Department of Transportation --<br/>How to investigate a murder : a wilderness of error --<br/>How to be who you are : Mohawk Fine Papers --<br/>How to get the passion back : American Institute of Architects --<br/>How to make news : Charlie Rose --<br/>How to set a table : The restaurants of Bobby Flay --<br/>How to survive on an island : Governors Island --<br/>How to design two dozen logos at once: MIT Media Lab --<br/>How to save the world with graphic design: the Robin Hood Foundation's library initiative.<br/>
520 ## - SUMMARY, ETC.
Summary, etc <br/>This is a monograph, manual and manifesto by one of the world's leading graphic designers. Protégé of design legend Massimo Vignelli and partner in the New York office of the international design firm Pentagram, Michael Bierut has had one of the most varied careers of any living graphic designer. The 35 projects Bierut presents in this book illustrate the breadth of activity that graphic design encompasses today, his goal being to demonstrate not a single ideology, but the enthusiastically eclectic approach that has been a hallmark of his career. Each project is told in Bierut's own entertaining voice and shown through historic images, preliminary drawings (including full-size reproductions of the notebooks he has maintained for over 30 years), working models and rejected alternatives, as well as the finished work. Along the way, he provides insights into the creative process, his working life, his relationship with clients, and the struggles that any design professional faces in bringing innovative ideas to the world. Inspiring, informative and authoritative, How to ... is set to be the bible of graphic design ideas.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Biography
9 (RLIN) 25992
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Bierut, Michael.
9 (RLIN) 25993
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Vignelli, Massimo -- Influence -- Art.
9 (RLIN) 25994
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Pentagram Design.
9 (RLIN) 25995
730 ## - ADDED ENTRY--UNIFORM TITLE
Uniform title How to
9 (RLIN) 25991
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Cost, normal purchase price Total Checkouts Total Renewals Full call number Barcode Date last seen Date checked out Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     Library, SPAB Library, SPAB L-1 13/02/2020 2290.75 6 3 741.06092 BIE-H 011174 16/01/2023 10/01/2023 3272.50 13/02/2020 Books

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